Monday, August 29, 2005

 

Mobile Interaction Patterns

Patterns are recurring solutions to a standard problem
Schmidt, Fayad, Johnson (1996)

Interesting Definition?

Just read http://www.ntu.edu.sg/home2003/chua0015/fyp/mobileinteractionpatterns.pdf

Patterns of Mobile Interaction (Jorg Roth)

The weird part is that the thing which strikes me the most is the example of how to describe a pattern. Which I will elaborate a little on here.
Descriptions contain the following sections:

Synopsis
A brief description of the problem

Context
The situation which results in the problem

Forces
The underlying cause of the problem

Solution
Proposed/Workable Solution

Consequences
Problems which may arise as a result of the solution and additional steps required to make the solution workable/better

Examples
Examples of solutions

Related Patterns
Self-Explanatory

Classes
Category the pattern falls into e.g. Security, Mobile Code, Streaming, User Interface etc.

They also have a list of some mobility patterns

Synchronisation
RemoteProxy
VirtualPresence
RequestObject
PushObject
LocalProxy
OneWayStream
Conversational
VirtualWindow
CannedCode
Sensing

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